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Team Problem-Solving Challenges

$29.00

Ready-to-run training activities with editable files, for in-person and virtual sessions. Instant download after purchase.

All sales are final. Due to the instant-access nature of digital downloads, refunds are not offered. Please review the preview before buying. Issue with your purchase? Contact support@kacompany.us. Refund Policy

Each purchase is licensed to one organization for use in one LMS, with unlimited learners. By buying, you agree to the License Agreement and Terms of Use.

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We can add your logo, colors, and terminology. Request a customization quote

About this activity pack

Ten timed team challenges built on realistic workplace problems, with roles, printed challenge cards, a worked answer key and debrief questions.

Who it is for

  • Facilitators and trainers who want problem-solving practice that feels like real work

  • Managers and shift leads building a team that handles problems together

  • Small-business owners running team days or monthly meetings

  • Supervisors developing crews to think through problems without waiting to be told

  • HR and L&D staff adding practical exercises to leadership or team programs

The problem it solves

Most team challenges are puzzles with no link to the job, so the lessons stay in the training room. These ten challenges are built on the problems small businesses face every week: covering shifts when two people call in sick, tracing a wrong order through false leads, sorting an urgent Monday inbox, reordering supplies before they run out, checking quotes against a rate card, writing a checklist that works, cutting a customer wait in half, responding to an unexpected closure as updates arrive, fixing a counter layout and planning an event backward from a fixed date. Every challenge has four team roles, printed cards, a time limit and a worked answer key that explains the reasoning and the traps.

What is inside

  • Copyright, how to use the pack and terms explained (3 pages)

  • Guide (3 pages): why timed challenges work, the four team roles, running and debriefing a challenge, common mistakes and writing your own

  • Challenge chooser (1 page): all 10 by purpose, group size, time, materials and difficulty

  • 10 challenges (10 pages): setup, roles, steps, the facilitator's words, debrief questions, variations for other workplaces, a virtual version and what to watch for

  • Build your own challenge template (2 pages): blank and filled in

  • Challenge cards (10 pages): one page per challenge, ready to print and cut

  • Answer key (2 pages): worked answers and reasoning for all ten

  • Editable Word file (19 pages): the template, every challenge card set and the answer key

How to use it

  1. Choose a challenge from the chooser. Challenges 1 and 2 are the best introduction.

  2. Print one card set per team and the answer key for yourself.

  3. Assign the four roles, start the clock and observe.

  4. Reveal the answer key, debrief how the team worked, and link it to a real problem.

Formats and file types

  • PDF guide, challenges, cards and answer key, 31 pages, US Letter, print or screen

  • Word (.docx), editable cards, template and answer key, 19 pages

  • Licensed for internal use by the purchasing organization

Frequently asked questions

How many people can take part?

Teams of three to six work best. For larger groups, run several teams on the same challenge and compare answers.

Do I need to know the answers in advance?

The answer key explains each answer step by step. Read it before the session so you can explain the reasoning.

Can I write challenges about our own problems?

Yes. The guide and the build-your-own template show how to turn a real problem into a challenge.

One price, yours to keep. Licensed for use within your organization.